It supports exactly four players, with no GM. For this session, if we get 3 sign-ups, I'll sit in as the fourth player. If we get four sign-ups, I'll guide the group from outside the game, explaining rules and helping to get things started, but I won't be GMing -- the game will be entirely in your hands.
To give a sense of the game's flavor and design, here's an excerpt from the designer's website talking about Polaris:
Sign-Up Slots:Polaris is a role-playing game about the dying days of the people, about how their bravest knights struggled against the Mistaken and their sun while the very people that they defended choked themselves in in their own self-indulgence. The entire game is framed and played through use of specific key phrases, used where other games use cards, dice, or ability scores.
I finished Polaris because I wanted to show that death in a role-playing game is not a bad thing. If you like it when your characters suffer and die, you should play Polaris. Polaris debuted at GenCon 2005. By the second day of the con, people were coming up to me and saying “I want to try the game where you say what you want, and then it happens.” You should play Polaris if you want to play a role-playing game where you say what you want, and as long as you’re willing to pay the price, it happens.
In Polaris, your knight will betray his people and die forgotten and alone. If you don’t like losing you won’t like Polaris. Polaris is powerful. In Polaris, you will wield the greatest powers of the cosmos against the greatest powers of hell. If you don’t like powerful protagonists, you won’t like Polaris. Polaris is deadly. If you don’t like games where a favorite character can be killed with a dependent clause and the flick of a sword, don’t play Polaris.
1. Lexy HD
2. Aaron Reed
3. Brian Vander Veen
4. Martin Ralya